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Product & UX

Research-led interfaces for apps, portals and internal tools - we sit with the people who use it before we draw anything.

Research

Interviews, contextual studies or a review of existing usage data – talking to real users before wireframes is the fastest way to avoid designing the wrong thing.

  • User interviews and, where useful, contextual observation sessions
  • A review of existing analytics, support tickets or usage data
  • Personas and journey maps built from real findings, not assumptions
  • A prioritised list of problems worth solving first

UX & flows

Information architecture, user flows and low-fidelity wireframes that make a complex product feel obvious to use.

  • Information architecture and navigation structure
  • End-to-end user flows for the key jobs the product needs to do
  • Low-fidelity wireframes for early stakeholder alignment
  • Edge cases and error states mapped before visual design starts

UI Design

High-fidelity screens and a lightweight design system, ready to hand to engineering or build ourselves.

  • High-fidelity screens for every state, not just the happy path
  • A lightweight component library for consistency at scale
  • Responsive behaviour specified for every breakpoint
  • Developer-ready handoff files with redlines and specs

Testing

Usability testing on working prototypes, with iteration built into the plan rather than treated as an afterthought.

  • Clickable prototypes built for real usability testing sessions
  • Moderated testing with target users, recorded and summarised
  • A findings report ranked by impact and effort to fix
  • A follow-up iteration pass once changes are made